Digital Technology Review in Advanced schooling

Virtual technology is one of the new generation of information technologies and has been traditionally used in education. It is predicted that it may bring students a learning experience closer to truth, provide personal learning environments and alter the traditional classroom.

The usage of VR in higher education is known as a topic that has become studied inside the literature. The research results indicate that your major objects of VR application are undergraduates, and the applications are mostly related to technology and system, history, medication, and art.

Several types of devices can be put on VR in higher education, which includes computers, simulators and head-mounted displays. However , the current device collection is not comprehensive, and it is difficult to assess the teaching a result of VR in the field of advanced schooling.

In addition , the immersion of them VR units is not good. The user will not have the feeling that he or she is seriously in the VR environment, which causes problems for instructing. Therefore , a study is needed to improve the immersion of such devices.

To achieve this, we performed a review of the kind of literature and analyzed it is content. We sorted the literature in three classes: non-immersive, cave-based and completely immersive.

Captivation refers to the extent that a computer screen is capable of offering an inclusive, comprehensive, surrounding, and vibrant illusion of reality. In addition, it considers the number of sensory modalities, the width on the environment and the resolution and accuracy on the display.